1. GAME STRUCTURE - PERIOD LENGTHS
U10-U12 AAA: 10 - 15 - 15
U13-U14 AAA: 15 - 15 - FLOOD - 15
U15-U18 AAA: 15 - 15 - FLOOD - 20
2. ROUND ROBIN STANDINGS - TIE BREAK PROCEDURES
In the event of a tie in the standings at the end of the round-robin, for any position (1st, 2nd, etc.), the following procedure will be used to break the tie:
2.1 - Two Teams Tied
I. Head to head winner - The winner of the round robin game between the two tied teams will gain the higher seeding position.
II. The team with the most wins in the round robin gains the higher position.
III. If the two teams are still tied after the first two options are considered, then the team with the best goal average gains the higher position. The goal average of a team is to be determined in the following manner:
Goal Average = Total number of goals for, divided by the total number of goals for and against.
Example: 10 GOALS FOR, 4 GOALS AGAINST
Goal Average Calculation: 10/10+4 = .714
NOTE: The higher percentage gains the higher position. All round robin games to be included.
IV. If the two teams are still tied after the first, second and third options (i, ii & iii), the team with the least number of penalty minutes throughout all round robin games, gains the higher position.
V. If the two teams are still tied after the first, second, third and fourth options (i, ii, iii, iv) then the team with the fewest goals against throughout all round robin games, gains the higher position.
VI. If the two teams are still tied after the first, second, third, fourth and fifth options (i, ii, iii, iv & v) then the team with the most goals for throughout all-round robin games, gains the higher position.
VII. If the two teams are still tied after the first, second, third, fourth, fifth and sixth options (i, ii, iii, iv, v,vi) then the team which scored the first goal in the game between the tied teams gains the higher position.
VIII. If the two teams are still tied after the first, second, third, fourth, fifth, sixth and seventh options (i, ii, iii, iv, v, vi, vii), a single coin toss will determine which team gains the higher position.
2.2 - Three or More Teams Tied
NOTE: The three-team tiebreaker is used to determine the seeding of the 1st, 2nd, 3rd or 4th seed. If any step in the tiebreaker only seeds one team, that team assumes that position. The three-team tiebreaker will continue to determine the seeding of the two remaining teams. At no time will teams using this formula go back to the two-team tiebreaker.
I. If three teams or more are tied, the point record established in the games among the tied teams only will be used as the first tie breaking formula in deciding which team(s) shall advance.
II. The team with the most wins (among tied teams) would gain the highest position.
III. If teams are still tied after the first and second options (i & ii) then the team with the best goal average gains the highest position (all round robin games). The goal average of a team is to be determined in the following manner:
Goal Average = Total number of goals for, divided by the total number of goals for and against.
Example: 10 GOALS FOR, 4 GOALS AGAINST
Goal Average Calculation: 10/10+4 = .714
NOTE: The higher percentage gains the higher position. All round robin games to be included.
The above exercise of 2.2 III. establishes the team or teams with the highest position(s) by percentage. These teams will advance. If there are still teams tied, they go to the next step. They do not go back to the “Two Team Tiebreaker”.
SCENARIO 1:
Team 1 - .714 = 1 seed – Advances **
Team 2 - .500 = 3 seed – Does Not Advance
Team 3 - .650 = 2 seed – Advances **
SCENARIO 2:
Team 1 - .714 = 1 seed – Advances **
Team 2 - .500 = Still tied with team 3 – go to next scenario
Team 3- .500 = Still tied with team 2 – go to next scenario
SCENARIO 3:
Team 1 –. 650 = Still tied with team 2 – go to next scenario
Team 2 - .650 = Still tied with team 1 – go to next scenario
Team 3 - .500 = Does not advance
IV. If the teams are still tied after the first, second and third options (i, ii & iii), the team with the least number of penalty minutes throughout all round robin games, gains the higher position.
V. If the teams are still tied after the first, second, third and fourth options (i, ii, iii, iv) then the team with the fewest goals against throughout all round robin games, gains the higher position.
VI. If the teams are still tied after the first, second, third, fourth and fifth options (i, ii, iii, iv & v) then the team with the most goals for throughout all-round robin games, gains the higher position.
VII. If the teams are still tied after the first, second, third, fourth, fifth and sixth options (i, ii, iii, iv, v, vi, vii), a single coin toss will determine which team gains the higher position.
3. ELIMINATION GAMES - OVERTIME RULES
I. Should the teams be tied at the end of Regulation time, a 10 minute 5-on-5 sudden victory overtime period will be played with a 3-minute break between the 3rd period and 1st overtime.
II. Teams will not change ends for this first overtime period.
III. If the score is still tied at the end of the first overtime period a flood will take place and then a second 10 minute 5-on-5 overtime period will take place.
IV. Teams will change ends for this second overtime period
V. If the score is still tied at the end of the second overtime period teams will be granted a 3-minute rest period and a third 10 minute 5-on-5 overtime period will take place
VI. Teams will change ends for this third overtime period
VII. Note, that NO more than three overtime periods will be played
VIII. If a game is still tied after 3 overtimes, the winner will be determined by a shootout:
i. Home Team will shoot first
ii. 5 vs 5 shooters
iii. If still tied after all 5 shooters, a 1 shooter vs 1 shooter sudden victory will take place.
iv. No player can shoot twice until all team members have taken a shot.
v. If a player is in the penalty box as the third overtime period ends, they are NOT eligible to shoot in the shootout.
vi. Teams with an unequal number of shooters will be able to reuse shooters once the team with the smaller number has had all players shoot once.
4. PROTESTS
The team representative must present any protest or grievance resulting from any game in the OMHA Championship weekends to on-site OMHA representative, in writing, within 30 minutes of the conclusion of the game in question, along with proof of payment of the protest fee of $300. Protest fee must be paid by e-transfer to [email protected]. Game number and the name of the team submitting the Protest must be noted in the notes field of the e-transfer.
• A non-refundable fee of $100.00 shall be retained by the OMHA should a Protest be withdrawn prior to its being heard by the Protest Committee. The Protest Committee shall have the power to recommend a refund of all or part of the fees.
• The decision of the Protest Committee is final and binding.
• An OMHA Board Member shall not vote on any protest involving any club or team from their region.
Protest accepted by the Regional Director acting as “Tournament Chair” or their designate. Protest will be reviewed by the President and Executive Director (ED) to determine if it can be protested. If it can be protested the President and ED will request a quorum from the OMHA Officers to deal immediately with the Protest, rule and report back to the Regional Director or their designate.